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A Medieval Mod: 1207 - 7.1

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A Medieval Mod: 1207 - 7.1
****READ-Important Note on New Buildings in Patch Update**** This patch introduces several new buildings with unique mechanics that require careful planning. It is essential to read the building descriptions thoroughly rather than relying solely on the stats. These buildings, such as the Trader's Lodge, Golden Exchange, and Greedspire, fundamentally alter trade and economic dynamics across your settlements: Descriptions explain irreversible effects like reduced trade in other settlements or permanent shifts in wealth distribution. Mismanaging these buildings can lead to economic challenges, especially for factions relying on wide expansion. Highlight: Strategically evaluate the trade-offs outlined in each description to ensure they align with your long-term campaign goals. Ignoring these details may disrupt your faction's economy or stability. ***READ-To change edicts/decrees, simply destroy one and rebuild the one you want. or choose not to have one. *** *APPLY OVER 7.0*

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