
A mod focused on balancing both multiplayer and campaign battles within Broken Crescent. Among other things, the mod adds unit caps based on unit quality/Cost/Faction playstyle and other factors to Custom battles, increases unit sizes by 70%, rebalances high level shock infantry, fixes the Varangian Guard Axe attack animation, standardizes unit costs across all factions, Javelin units that cost under 325 do not have the thrown trait (With a few exceptions), A few new units for certain factions while taking some units from other factions for balancing, and adds new traits and abilities to various units. This is on top of many small stats changes and the removal of all terrain effects on unit stats from the game, for a more balanced experience that makes the job of balancing factions much easier and makes for more entertaining gameplay. Huge thanks to Geoffrey of Villehardouin for his "Tweaks and Balances" mod for being the basis for the mod.