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Med mod 3 patch

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Med mod 3 patch
1 fix for rebel ships around greater syria and Ar-Raqqah. 2 fixed a double pasting of code in export descr character traits boosting heretics too much. 3 edited desc strat and script small changes, added a priest and cash to certain ai factions 4 fixed emt descriptions on some agents 5 balanced rebels spawn made a bit less 6 increased threshold on priest traits to take longer to max out some still get lucky and do it anyways but definitely better 7 increased religious conversion rate of pagan sanctuary and temples 8 various other things I saw and adjusted needs a restart to take all changes drop in data folder for changes to take place

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