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Gandalf For X uninstall to DaC 1.2

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Gandalf For X uninstall to DaC 1.2
Uninstalls Gandalf for Bree/Rohan v1.0, and restores DaC v1.2 to original state

Patch 1.1

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Patch 1.1
Extract to the mod file and overwrite. Delete: map.rwm in data/world/maps/base events.dat, events.idx, Music.dat, Music.idx, Voice.dat, Voice.idx, SFX.dat, Sfx.idx in data/sounds G5Script2 in data/scripts/show_me To see campaign intro you must edit your Configuration file, and change line: movies = false to movies = true

Patch 1.1 - ENG Translation

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Patch 1.1 - ENG Translation
Need Patch 1.1 !!! Translation will be upgrading in every patch. Change file name to data, after this: paste into potop folder and overwrite.

Eoghan Wolfkin's unfinished Warcraft:TW Alpha!

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Eoghan Wolfkin's unfinished Warcraft:TW Alpha!
The unfinished Warcraft Total War Alpha released in the Azeroth Total War TWC-thread back in march the 29 at Total War Center. It has a few High Elven, Dwarf, Scourge (i think) and Ogre units plus the full Warcraft 1 themed Human rosters for Theramore, Stormwind, Lordaeron and the full Horde-roster. Be advised there are some heroes available in the folder as well as some other files. This mod has only a very unbalanced custom battle-mode - the campaign is there but isn't playable. Feel free to take a look at it though as he had done some work on it since the 2012 version. This was released as a resource for anyone working on Warcraft-mods and everything is free to use in Warcraft-projects - feel free to test out the factions in custom battles. The humans are replaced in our more recent version so feel free to use them in your own WTW-projects - give credit to Eoghan Wolfkin for all the models, and to the old WTW-team for the 2012-material. Place folder in M2TW/mods/wtw & click bat-file

Game of Thrones: Total War Enhanced V. 4.7!

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Game of Thrones: Total War Enhanced V. 4.7!
A complete new update to the mod! This update ain't the final and complete update i had planed to release earlier, and instead is only the 4.7 update - i plan on possibly updating it to a final version 5.0 - 4.8 being the original "final version", 4.9 adding VltimaRatios latest content - and 5.0 adding new units from raw materials he provided me with - while also being balanced and every unit will be getting their portraits in that release. 4.7 is a VAST update however, as it adds complete new basic rosters for all Houses, it adds a few units of minor houses, new elite units for many factions, new factions in custom battle (but most are WIP), new pictures and more. Install by extracting the rar-file using Winrar, and placing the extracted folder like this Medieval II Total War/Mods/GoT_Enhanced - no other mod can be named the same thing! Start by clicking the executable.bat. And if you have CTD:s when trying to load or enter the capaign? Start a quickbattle & exit + try it

Unofficial Patch for TES TW - Version 1.31

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Unofficial Patch for TES TW - Version 1.31
Version 1.3 + Hotfix 1.31. Both versions are merged, so you need to download only one file.

Game of Thrones: Total War Enhanced V. 4.9!

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Game of Thrones: Total War Enhanced V. 4.9!
Got:TW 4.9 - this is the almost complete version of GoT:TW, now with most of the minor house rosters added, all new basic rosters but Dorne fully implemented (due to not having the files), new elites for Boltons & Tullies, new mid-tiers for Tyrells & extras for Freys, unit portraits fixed for most units, removed unused factions from custom battles, new caps/gens for WIP factions, Warhammer animations and more - the only thing missing would be three more minor house rosters, portraits and balance/recruitment, plus a bigger map.

Gollum's Reunited Kingdom submod V1.0 for DaC 1.2

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Gollum's Reunited Kingdom submod V1.0 for DaC 1.2
Greetings, fellow conquerors! Northern Dunedain are a very interesting faction to play. They are quite hard due to lack of money and units in the beginning, but, unfortunately, they become too easy when you destroy either Angmar or Dunland. To make ND campaign much more interesting and hardcore we decided to add a little script to the game that will allow you to unite the Two Kingdoms of the Dunedain and form the Reunited Kingdom of Arnor and Gondor. It should work. Blah, blah, blah.

World RP 1.0

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World RP 1.0
This is version one of the mulitplayer overhaul. This includes only aesthetic changes and add the Italian Federation, New Britannia, United Kingdom of Congo and Polish-Lithuanian Commonwealth.

First Age UI Patch

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First Age UI Patch
[REQUIRED for First Age as Main] For those playing the First Age. Fixes many bugged TATW building and unit images, as well as some of mine made from them. This should fix any UI glitches for those experiencing them. Saved game compatible. Also included is a new interactive faction selection menu.

Third+Fourth Age UI Patch

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Third+Fourth Age UI Patch
[OPTIONAL CONTENT] For those playing the Third Age or Fourth Age. Fixes many bugged TATW building and unit images, as well as some of mine made from them. This should fix any UI glitches for those experiencing them. Saved game compatible. Also included is a new interactive faction selection menu.

Custom Locations.txt for Warcraft Total War DEMO!

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Custom Locations.txt for Warcraft Total War DEMO!
This text-file needs to be placed in the mods/WTW/data-folder replacing the file already there. - Reports have stated that most of the custom battle maps are water because of wrong coordinates in this file - this patch (new custom locations.txt) will correct this issue and make every battle work in custom battles - pointing the battles to the correct battlefields. Scottish Glen ; Eastern Borean Tundra, Spanish Plain ; Amani Lands, Tuscany ; Lordaeron Road, Black Forest ; Quel'Thalas forest, Swiss Alp ; Dun Morogh Mountains, Morocco ; Durotar Coast, Saharan Sands ; Siithus Desert, The Sea of Grass ; Northern Barrens, Lebanon ; Eastern Tanaris, Eifel Mountains ; Mount Hyjal, Carpathia ; Dragonblight, Palm Beach ; Uldum, Mayan Jungle ; Un'Goro Jungle, Valley of Mexico ; Tel Abim, Highlands ; Wintergrasp, Andalusia ; Desolace, Lombardy ; Outside Stormwind City, River Seine ; Eversong Woods River, River Jordan ; BrackenWall River, River Po ; Stormwind Bridge

Lorien MiniMod for DaC 1.2

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Lorien MiniMod for DaC 1.2
This mod adds Galadriel, Rumil and Orophin as generals to Lorien in DaC v1.2.

Game of Thrones: Total War V 4.9 for MAC users!

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Game of Thrones: Total War V 4.9 for MAC users!
The new Game of Thrones: Total War: Enhanced V 4.9 but for MAC-users - it would seem the other one ain't compatible with MAC:s. I suggest downloading the other version if you don't have a MAC as this one is removing the siege engines, who made the mod non-compatible with MAC:s.

TES TW V1.4 Full

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TES TW V1.4 Full
Full version of The Elder Scrolls: Total War 1.4 in rar archive.

Warcraft: Total War: Official DEMO!

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Warcraft: Total War: Official DEMO!
The official DEMO for Warcraft: Total War, dated back to late may/early june - it has all the models created or edited by Eoghan Wolfkin in use. As the models for the Trolls, Elves, Dwarves and Ogres among others have been replaced already, i felt the need to release a version with these assets as they otherwise would go to waste! Also, the demo released previously was what we started out with in march - this DEMO is alot more polished and more worthy as a demo of the mod. Even though the campaign still isn't playable, but it's available for people to try out, has been turned into a WC3 setting, has all the starting generals & family members, have starting armies but no recruitment and many bugs are not solved - play campaign at your own risk. As for custom battles it has the complete human factions as of yet, the Dark Horde, the Horde, the complete Scourge roster, the old Quel'Thalas/Sin'Dorei and old Trolls. Most have or will be replaced -the exception being the better looking units!

Gollum's Reunited Kingdom submod V1.1 for DaC 1.2

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Gollum's Reunited Kingdom submod V1.1 for DaC 1.2
Greetings, fellow conquerors! Northern Dunedain are a very interesting faction to play. They are quite hard due to lack of money and units in the beginning, but, unfortunately, they become too easy when you destroy either Angmar or Dunland. To make ND campaign much more interesting and hardcore we decided to add a little script to the game that will allow you to unite the Two Kingdoms of the Dunedain and form the Reunited Kingdom of Arnor and Gondor. It should work. Blah, blah, blah.

TESTW v1 4 Hotfix

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TESTW v1 4 Hotfix
This hotfix fixes some bugs. Not all issues of v 1.4 has been fixed.

4GB patch for Warcraft Total War

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4GB patch for Warcraft Total War
The 4gb patch found in the Warhammer: BotET-mod - it's required for the Warcraft demo to work i've been told. I have decided to upload it here so people won't have to download the entire BotET (Beginning of the End Times) submod for Call of Warhammer. Patch your kingdoms.exe, and only do it once. It will make all heavy mods work and be more stable. Without the patch you may experience alot of crashes.

Igni Ferroque Mod v4.4

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Igni Ferroque Mod v4.4
Follow the Total War Center thread for all the updates! I'm currently looking for testers to help improve the mod even further. (The link to apply is in the description)
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